![]() ![]() It showed a different side of the underwater city of Rapture and told a more personal story about the first Big Daddy trying to find his Little Sister, fighting an army of Plasmid-crazed Splicers and Big Sisters to do so. Even though BioShock 2 is generally considered the weakest in the series, it succeeded in telling its own story. Perhaps instead of making a big societal statement, like BioShock did, 2K could shift the series’ focus like BioShock 2 did. Rather than rehash previous storylines, this new game should explore new ground and attempt to tell a more personal story. The wild, if confusing, ending of BioShock Infinite presents an opportunity to tell multiple stories, and 2K could draw parallels between the two conflicts, striking at something deeper. Maybe tell multiple stories, show all points of view in Rapture’s Civil War or the Vox uprising. Show Rapture and Columbia from a citizen’s point of view, or tell a story through the eyes of a member of the Vox Populi or the Splicers. The best way to do this is by creating a fresh narrative with new dynamic characters. New Characters and a New Storyīooker DeWitt, Andrew Ryan and Atlas are all compelling characters, but this new entry should strive to break away from the shadow of Irrational Games and Ken Levine. Here are three things that 2K should (or should not) include in the new BioShock installment. Thankfully, 2K doesn’t seem to have much in common with George Lucas, so for now we’re safe. This series is one of the most highly regarded in modern gaming, and the last thing fans want is a Phantom Menace situation where all of the mystery, fun and magic of the originals are taken away. Reviving the renowned series puts pressure on 2K to make an entry that competes with its predecessors. It forced players to consider their role in the story and question why players are so willing to trust characters whom they barely know. With its emphasis on story and world-building, the game remains a high watermark for action games and for the medium as a whole. The first game was featured in the Smithsonian American Art Museum’s “ Art of Videogames ” exhibit. In the meantime, hit up the link to Kotaku to read the full story on Hangar 13.BioShock is a series that’s adored by many. We'll keep an eye out for any other information that pops up. Further information on his stint with 2K Games was never provided. 2K Marin happens to be located next door to Hangar 13 - both of which are loacted in the Bay Area.įergusson ended up leaving the still unnamed studio in 2014 to lead Microsoft Vancouver outfit Black Tusk Studios in developing Gears of War 4. Parent company Take-Two announced a few months later 2K Marin in Novato, California would be responsible for shepherding the series going forward. What little evidence is available at present though, seems to point in that direction.īack in 2014, Ken Levine announced he had shuttered Bioshock studio Irrational Games, and that 2K would maintain the rights to the franchise. Whether this studio is the same one working on the next BioShock at the moment is not known. ![]() Instead, it allows the studios to decide when it's time to reveal a project.īack in 2013, former Gears of War producer Rod Fergusson, who had joined Irrational Games to assist with the development of BioShock Infinite, announced he was heading up a new studio for 2K Games located in the Bay Area.ĢK Games confirmed Fergusson's announcement, but wouldn't comment on the studio nor what it would be working on. ![]() Take-Two is never one to be drawn on information regarding unannounced titles. While many are leaning towards it being Borderlands 3, it could be the new BioShock, because the franchise is really important to the company. Many think this new title could be a new BioShock or Borderlands entry. In numerous financial briefings over the last fiscal year, Take-Two has stated 2K Games has a “highly anticipated new title” from one of its major franchises in the works. “If anyone from Hangar 13 tried to strike up a conversation with them, they’d say, ‘Oh, we can’t really talk about it,’” a source close to the studio told Kotaku. The remaining team members of Hangar 13 were kept in the dark on what the project entailed, until word slipped out it was a new BioShock title. ![]() The fact a new BioShock game is currently in development should come as a shock to absolutely no one.Īccording to a Kotaku report, former employees of Mafia 3 studio Hangar 13 have joined a top-secret studio to work on the next BioShock, which goes by the codename Parkside.Īfter a round of layoffs at Hangar 13 back in February, many employees moved on or joined the team working on Parkside. A "top-secret" studio is working on the next BioShock game, and it's currently being developed under the codename Parkside. ![]()
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